Covering GameCube, PlayStation 2, Xbox, Movies, DVDs, and more Techie Bullshit!
TechiE/N - Nintendo GameCube, Sony PlayStation 2, Microsoft Xbox, Movies, DVDs, Reviews, Previews, Rants, and News. TechiE/N  
Technology with a decidedly E/N twist.  
Home - About - Archive - Games - Movies & TV - Misc Tech - Music - Whatever
Poll
Which was the best "failed" game system?
Master System
TurboGrafx-16
3DO
Jaguar
Sega CD
32x
CDi
Virtual Boy

View Results

Recent Features
Reviews
- Batman Begins (girl review)
- Batman Begins
- Paper Mario (N64)
- Sin City
- Kung Pow

Quickviews
- F-Zero GX
- Shinobi
- Jak and Daxter: The Precursor Legacy
- Sega GT 2002
- Mario Party 4

Other
- Next Gen Gaming...
- We're Award Winning!
- What TechiE/N will be
- DCPUOSHSC #1

Changelog
- Um, I dunno. I'm back?

To Do
- Work on plot to take over the Earth

Quote of the Moment
The Internet treats censorship as a malfunction and routes around it. -- John Perry Barlow
(Past Quotes - Submit a Quote)

Eternal Darkness = Eternal Bliss! Tim 
Posted by: Tim at 4:35 AM EST on 7/8/2002
File Under: Games -> GameCube -> Quickview

Wow, now this is my kind of game! Eternal Darkness for the GameCube perfectly blends atmosphere, puzzle-solving, exploration, and plenty of action into one hell of a package! (Man, does that ever sound like a commercial...) Honestly, this is the one big-name title for the 'Cube that I never really paid attention to, or got particularly excited about, (I WANT MY STAR FOX, DAMMIT!) but now that I've given it a chance, it is (far and away) my favorite game on the GameCube.

You start the game off in the shoes of Alex Roivas ("savior" backwards, you might notice) who heads off to handle the estate of her grandfather, whose bloody corpse was found, headless, in his Rhode Island mansion. Not long after, you discover the Tome of Eternal Darkness hidden away in a secret study. The game then unfolds, chapter by chapter, as you read through the book. In each chapter, you take over control of a different character in various time periods.

Though some people may rag on the fact that gameplay is essentially linear, I haven't found it to be a problem at all. In fact, I like knowing where I need to go, and what I need to do next. It sure beats out wandering around aimlessly!

Anyway, I can't explain how much this game really appeals to me. There's something about its atmosphere and style that just completely sucks me in. I think it has something to do with the fact that just as much emphasis is placed on examining your surroundings and solving puzzles as is on action - if not more so. Any game that makes me use my brain gets automatic props from me!

Initial Vibe: Extremely positive! The only complaint I can even think of is a really lame one - I wish the characters would move faster than a leisurely stroll, especially when surrounded by zombies that want to hack me to bits! Other than that, I have yet to see a single thing so far that I would change. Expect good things in my full review.
Copyright © 2002 - 2005 Infinity Development