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SOCOM: US Navy SEALs Tim 
Posted by: Tim at 6:29 PM EST on 8/23/2002
File Under: Games -> PlayStation 2 -> Quickview

Gee, it's been a while since I've posted anything here, eh? Yeah, well... That shit happens. I've told you all not to expect lots and lots of updates.

Anyway, I was inspired to post something about SOCOM: US Navy SEALs for the PlayStation 2 after getting the demo in the mail today, and I'll be damned if this isn't one of the best shooters I've ever played. Frankly, I'm not so fond of deathmatch-style games, so SOCOM is right up my alley with its emphasis on team strategy and stealth.

My first impression was that this game is hard as hell... Though now that I think about it, I'm not so sure that it's so hard, but rather I just haven't gotten into the right mindset for it yet. Though I love the stealth aspect of the game, (NOTHING can separate me from my silenced sniper rifle, dammit!) I'll occasionally let my guard down and run right into trouble - and since this game is so realistic in the fact that one or two shots will kill you, this usually leads to problems (Read: Me dying a shameful death at the hands of the enemy). I just need to learn to concentrate the entire time and not make stupid mistakes. This game takes a LOT more thinking than the likes of Halo or Unreal Tournament. And that, my friends, is a damn good thing.

Anyway, I wasn't so sure that I'd be picking this game up at launch, since it'd be $60, plus $40 for the network adapter just to play the game online, but after playing the demo, I'm sold. Frankly, I can't wait. Too bad it's coming out the day after Mario Sunshine! WHICH WILL I PLAY!??! "Both" sounds good to me.
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